Tribe EO: Existential / Ontological

[ I1 - ( I2 ≡ I3 ) ]

§1: the choice

from the initial position of inquiring, neutral skepticism, [ I1 - I2 ? I3 ], one reaches this position by accepting that there is an immaterial component to the human individual and attributing the I2 to it --- conflating the I2 and the I3. hence, belief systems consistent with this structure diagram might be called conflated entity dualisms, CED. the conflated entity, the ( I2 ≡ I3 ), explains the phenomenology of experience; but, is considered an ontological reality; and, may have features difficult to attribute to the I2, phenomenal awareness, alone: survives of the death of its body, supplies the individual with a free will, explains parapsychological phenomena, etc.

§2: clans within tribe EO

once one identifies two components within the human individual that have different metaphenomenal reality types, explaining what appear to be interactions between them becomes a major problem. three clans may be identified based on their resolution of this problem.

clan: FID: fully interative dualism - the I1 influences the ( I2 ≡ I3 ); and, the ( I2 ≡ I3 ) affects the I1.

family CID: cartesian interactive dualism: [ I1 *><* ( I2 ≡ I3 ) ] - cartesian interactionism explains the apparent interaction between the I1 and the ( I2 ≡ I3 ) by saying that they actually do interact; and, Descartes presented a detailed mechanism that explained the phenomenology of mind-body interaction in terms of events occuring at the site of the pineal gland. nevertheless, Descartes wrote at a time when it was difficult to explain how disparate substances could interact without violating the presumed 'causal closure' or determinism of the physical world. consequently, other clans of conflated entity dualism emerged in response to the 'problem of interaction'.

cartesian interactionism is traditionally considered a conflated entity dualism; and, while there are some arguments supporting such a classification, in the taxonomy employed here, cartesianism is treated as a trionistic psychophilosophy at the component level.

family QID: quantum interactive dualism: [ I1 *><* ( I2 ≡ I3 ) ] - the view of some physicists that consciousness must be referenced within a complete theory of physics. the interaction of the I2 and the ( I2 ≡ I3 ) is explained as a quantum level interaction.

clan PID: partially interactive dualism - the I1 influences the ( I2 ≡ I3 ); but, the ( I2 ≡ I3 ) does not affect the I1.

family CDE: classical dualistic epiphenomenalism: [ I1 *><!* ( I2 ≡ I3 ) ] - this is a position that was originally motivated by a desire to maintain both the determinism of the physical world and the non-physical nature of the mind. it has evolved into modern, naturalistic epiphenomenalism, [ I1 *=><!* I2 ], which has lost the I3 and explains the I2 as an epiphenomenon of the I1.

clan: NID: non-interactive dualism - the I1 does not influence the ( I2 ≡ I3 ); and, the ( I2 ≡ I3 ) does not affect the I1.

family EMI: occasionalism: [ I1 ] - Gx - [ I2 ≡ I3 ] - the I1 and the ( I2 ≡ I3 ) do not interact directly; but, there is an externally mediated interactionism. each time the mind experiences willing the legs to walk on, god (or, perhaps, some minion of god) intervenes to make the legs move. similarly, whenever the body is injured, a divine intervention causes the experience of pain. this curious belief arose as a reaction of

family NIP: non-interactive (psychophysical) parallelism: [ I1 ] - [ ( I2 ≡ I3 ) ] - this is the belief that the I1 and the I3 (or ( I1 ≡ I2 )) do not interact --- ever. they are like two clocks that each keep time separately; but, are not connected to each other. once they are separately set in motion, by God, they each run their deterministic course. they just look like they're interacting. do you remember the dinner scene from The Sixth Sense where the Bruce Willis character (who doesn't know he is dead) appears to be having dinner with his widow. psychophysical parallelism is the theory that all of life is like this: the I1 and the ( I1 ≡ I2 ) only appear to interact.